Unreal is pretty cool.
![](https://cdn.myportfolio.com/4a73fc810e65d7b7bd4ac9555597085a/4f202449-8b73-4a93-b297-d45c1de30779_rw_1200.gif?h=a18bf40c129fa7cc4f06643c448b8b48)
The project was created to explore the use of Unreal Engine for CG automotive Cinematics.
Model Prep was done in Blender and most assets were imported from the Epic - pun intended - Megascans library.
![](https://cdn.myportfolio.com/4a73fc810e65d7b7bd4ac9555597085a/c9713d01-b0a5-451b-874b-1466ea8262c4_rw_1200.gif?h=ab4726ecdb46a43903dfc2a7af90f1bf)
![](https://cdn.myportfolio.com/4a73fc810e65d7b7bd4ac9555597085a/e3c73463-8349-4caf-b0dc-ee7732a85f3c_rw_1200.gif?h=01ecd4ae2c5031a59da2ead99663df5e)
Why show still images for an Unreal Engine project?
So here you go - Another GIF:
![](https://cdn.myportfolio.com/4a73fc810e65d7b7bd4ac9555597085a/fb622b41-ed58-41bc-8791-48d3d13af666_rw_1200.gif?h=69fe3240fec1f6d61784c85facd90a61)
Turns out real-time can be a headache, so here are a few hacks I found
![](https://cdn.myportfolio.com/4a73fc810e65d7b7bd4ac9555597085a/31ab784a-0bcc-4bca-9296-8437baac07f7_rw_1920.jpg?h=d8a744e9f896a1bbcc67cc0f44996851)
![](https://cdn.myportfolio.com/4a73fc810e65d7b7bd4ac9555597085a/11162983-96eb-4e03-9e55-7fbbd44336f0_rw_1920.jpg?h=d633327c541eb0e0e2097028220df4a8)